

- #Arcade game frontend custom menu how to#
- #Arcade game frontend custom menu install#
- #Arcade game frontend custom menu zip file#
– If you’re using an X-Arcade controller, download this file.
#Arcade game frontend custom menu install#
Install this, even if you already have a zip program – it will not interfere. – EmuMovies download service (free, but I recommend a subscription) – Combined Codec Pack (for preview videos) – RetroRGB’s MaLa Front End (This is for personal use only! Do not attempt to sell this, or include it on systems you sell!!!) Please download the following before continuing: If you plan on using your setup in 240p, it’s best to configuring everything in 640×480 (or higher), test the setup, then switch to 240p as the final step. – It’s easiest to configure MaLa in a resolution that’s higher than 240p. People using X-Arcade controllers will have the easiest time, since there is already a config file available for MAME. – If possible, try and choose a controller before starting this project, as the majority of the work in this guide is setting up controller mappings.

– I recommend a 32-bit installation of Windows, however it has worked on Windows 7 64-bit. Windows XP will work, but I’ve had issues with USB controller configuration in XP. – I highly recommend starting with a bare installation of Windows 7. If you’d like to perform every step yourself, I suggest taking a look at the Manual Setup page.

#Arcade game frontend custom menu zip file#
This page is the “easy setup”, which includes a zip file containing a pre-configured MaLa setup. This will also include generic layouts that are compatible with all common resolution screens (240p, 480p, 720p, 1080p) that will make your arcade cabinet or gaming machine look awesome! It’s not as flashy as other front ends, but it’s basic and easy. This front-end can be used with a controller, or a keyboard and mouse.
#Arcade game frontend custom menu how to#
This page describes how to create a Windows-based front end for your MAME arcade games, as well as other emulators. One example is the Sakura Frontend created by Hilaire9.Warning: All pages in the Arcade / MAME section are still a work in progress! I’ve tested the instuctions on multiple systems and haven’t had any trouble, but it will take time before enough people confirm their results to remove this warning. This mode appears in old demos of the game.Ĭustom Frontends are also possible by replacing the frontend folder. Also, the developers planned to create a Training mode using this track, but the idea didn't come true. The Frontend appears to contain a short racing line, where cars turn around the counter of the store. Some of the cars also start in place of the clockwork table. You start on top of almost every one of your opponents. One last thing is you start in an odd position. They represent textures like the road signs. Also, another noticeable problem with this track is that the car boxes' textures are garbled. The only other way to access the frontend is by renaming all "frontend.#" files by another name, since the engine hides every level named as "frontend".Īlthough when playing this track, there is no collision on anything except for the floor. This track can't be selectable in the game, except for using the DEV mode ( Re-Volt 1.2). The Frontend is the main menu of Re-Volt and takes a theme of a closed toy store.
